Best viewed in 1024x768

~

Main Index

Basic Info
 - About
 - Charm Battling
 - Symbols

Images
 - Cards
 - Chibi Pics

Humor
 - TYDSIA
 - Top 10
 - Rejected Skills
 - DBC

Special Features
 - Fanart
 - Merchandise
 - Anime Recipes
 - Set 3
 - Checklists
 - Current Features

The Webmasters
 - Contact Us
 - About Us

Interactive
 - Message Board
 - Guestbook
 - Links

A B O U T

Ani-Mayhem is a card game that was originally developed by the now bankrupt Anime Café.  Pioneer, I believe , owned the company.  This is why only anime that were made by Pioneer were part of the game  (I know, Viz owns Ranma, but Pioneer did at one time).  Originally, there were four Animes in the first release of the game, titled “Set 0”.  Those animes were Bubblegum Crisis, Ranma ½, Tenchi Muyo!, and El Hazard.  The game revolved around moving your team of characters from location to location, scavenging, encountering the Disasters at the locations, defeating them with your battle cards and your characters, and ultimately getting the item that lies beneath.  Here is the basic layout of a deck:

~4 Starting Characters.  Also known as your Starting Party.
~1 Haven.  This is your base and starting location.
~7 locations.
~20 or more draw cards.  This includes all power (blue) cards and the maximum of an additional 4 characters.
~An amount of Disasters equal to your draw.  Disasters must be split evenly between Combat Majors, Non-combat Majors, Combat Minors and Non-combat minors.
~12 items.
~Any amount of Combat cards.

This is how you would set up the game:

1.  Start out by placing down your starting party.  Shuffle your locations.
2.  Place your locations on the playing surface lining up to each other.  Take your haven and place it below any of your locations.
3.  Shuffle your disasters.  Then, place two disasters and put them face down under each of your opponent’s locations.
4.  Shuffle your items.  Put one on under the disasters under the location at each location.
5.  Shuffle your draw deck and draw seven cards.  You have set up a game of Ani-Mayhem.

This is the sequence of a turn in a game of Ani-Mayhem.

1.  First, set up the game.
2.  Now, after drawing your hand, you can put down 1 character per turn.  This character comes in at your haven.
3.  Now is the time to play Globals and Enhancements.  You can only put down 1 Enhancement per turn.  An enhancement stays on a character and gives him/her certain skills.  You can, however, put down as many globals as you want per turn.  Globals stay on the table, and usually have a certain number of time you can use the ability.
4.  Now that you have (or maybe haven’t)  powered up your characters, you now get to move.  The group together can only move as much as the lowest movement number in the party.  Each location counts as one movement.
5.  Now is the time to Scavenge.  In order to scavenge, you must have all of the skills the location gives (unless seperated by “or”).  You may have the skills spread out on different characters.  You also must specify what characters you are scavenging with.  Only characters who scavenge can attack the disaster that lies underneath, so usually you scavenge with everyone.
6.  Now, if it is a combat disaster, it attacks!  What to do?  Attack it back, silly!  The disaster always attacks first.  So now:

1.  Roll the die.  Count down the number of characters thats on the die (you may have to go back to the beginning)
2.  The disaster is now attacking that character.  Draw a battle card for the Disaster and for the character.  Make sure that the combat, not Charm side is up.
3.  Add the bonuses on to the character and disasters.  Now, the disaster attacks.  After bonuses, for example, say it has an attack of  5.  The receiving character received no defense bonus, so it’s defense is 3.  Now you might think the character has -2 damage, and is dead.  No, that is wrong.  The character has health equal to it’s starting defense, so it would be at 1 health.  Every turn, defense recharges, but health does not.  When your health is between 0 and -3, you are bonked.  This means the character is taken out of the game for 1 turn.  Any lower than -3, the character is dead, and is discarded.  Disasters are the same way, but when their health gets to 0, they die.
4.  Now, it is the time to attack back.  You may attack with whatever characters you wish.  So first, declare who you are attacking with.  Now, roll the die to determine who the disaster is going to attack.  Draw battle cards for all of your characters that are attacking.  Repeat Step 6-1 to determine who the disaster is dealing damage to.  All of the characters attack the disaster, but their attacks do not add up.  Now, if the disaster is dead, you may scavenge again and repeat this process if it is a combat disaster.
5.  At any time you may run away.  If you do, you must do so right after the disaster’s turn to attack.  The disaster now attacks again.  Then, you may take the rest of your group movement, or if you used it up, move one space.  The disaster now moves it’s movement amount counterclockwise around the board.  It takes the item when it moves.  If it is a Major Disaster (D!), once it takes a complete turn around the board, the Disaster drops off the item into the Disaster’s possession, so, the disasters can win.  It continues to pick up one item at a time and goes around the board until it is defeated.  If it is a Minor Disaster (D), once it makes a complete turn around the board, it drops off the item and dies.
7.  Okay, so lets say that the disaster is a non-combat disaster.  Whatever the card reads takes place immediately.  It then moves around the board until defeated, but it does not pick up items.
8.  Now, you have defeated all of the disasters under one location.  The only thing left is an item!  Scavenge again, and you have gotten your first item!  You now know the basics to playing a game of Ani-Mayhem!

But, you should always keep the following things in mind:

~ A disaster will attack a character at random only if no characters hold an item.  If a character has an item, the disaster will attack that character first.  If the character is bonked or killed, the item will sink to the bottom of the location.
~ You can scavenge your opponent’s locations, too.  You cannot cut accross though, you must act is it is a circle, by only accessing them from your two side locations.

Section maintained by MajinKenny (so send questions there)

©2001
Please do not copy/redistribute anything on this site without permission.
If you would like to use something, please e-mail MajinKenny.